Collection<T> class provides a base class for a generic collection. T is the type of element in the set. This course belongs to the System.Collections.ObjectModel namespace.
Peculiarity:
- The Collection<T> class can be used immediately by creating an instance of one of its construct types.
- The Collection<T> class provides protected methods that you can use to customize its behavior when adding and removing items, clearing collections, or setting values for existing items.
- Up to Collection<T> objects can be modified. However, the IList <T> object of the Collection object initialized with read-only cannot be modified.
- You can use an integer index to access the elements in this collection. The indexes in this collection are made from scratch.
- Collection<T > accepts null as a valid value for the reference type and allows duplicate elements.
builder
Collection<T>() | A new instance of the T <> class initialized as empty. |
Collection<T>(IList <T>) | Initialize a new instance of the Collection <T> class as a wrapper for the specified list. |
Example:
// C# code to create a Collection
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
class GFG {
// Driver code
public static void Main()
{
// Creating a collection of ints
Collection< int > myColl = new Collection< int >();
// Adding elements in Collection myColl
myColl.Add(2);
myColl.Add(3);
myColl.Add(4);
myColl.Add(5);
// Displaying the elements in myColl
foreach ( int i in myColl)
{
Console.WriteLine(i);
}
}
}
The output is as follows:
2
3
4
5
attribute
Count | Get the number of elements actually contained in the Collection <T >. |
Items | Get the IList < T > wrapper around the Collection <T >. |
Item[Int32] | Gets or sets the element at the specified index. |
Example:
// C# Code to illustrate
// Properties of Collection class
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
class GFG {
// Driver code
public static void Main()
{
// Creating a collection of strings
Collection< string > myColl = new Collection< string >();
// Adding elements in Collection myColl
myColl.Add( "A" );
myColl.Add( "B" );
myColl.Add( "C" );
myColl.Add( "D" );
myColl.Add( "E" );
// ------- Count Property ----------
// To print the count of
// elements in Collection
Console.WriteLine( "Count : " + myColl.Count);
// -------- Item[Int32] Property --------
// Get the element at index 2
Console.WriteLine( "Element at index 2 is : " + myColl[2]);
// Get the element at index 3
Console.WriteLine( "Element at index 3 is : " + myColl[3]);
}
}
The output is as follows:
Count : 5
Element at index 2 is : C
Element at index 3 is : D
method
Add(T) | Add an object to the end of the Collection <T >. |
Clear() | Remove all elements from the Collection <T >. |
ClearItems() | Remove all elements from the Collection <T >. |
Contains(T) | Determines if the element is in the Collection<T >. |
CopyTo(T [], Int32) | Start with the specified index of the target array and copy the entire Collection <T> to a compatible one-dimensional array. |
Equals(Object) | Determines whether the specified object is equal to the current object. |
GetEnumerator() | Returns the number of enumerations that traverse the Collection<T>. |
GetHashCode() | Used as the default hash function. |
GetType() | Obtain the type of the current instance. |
IndexOf(T) | Searches for the specified object and returns the index that first appeared from zero in the entire Collection <T>. |
Insert(Int32, T) | Inserts the element into the Collection <T > at the specified index. |
InsertItem(Int32, T) | Inserts the element into the Collection at the specified index. |
MemberwiseClone() | Creates a superficial copy of the current object. |
Remove(T) | Removes the specific object that appears for the first time from the Collection <T >. |
RemoveAt(Int32) | Deletes the element at the specified index of the Collection <T >. |
RemoveItem(Int32) | Deletes the element at the specified index of the Collection <T >. |
SetItem(Int32, T) | Replaces the element at the specified index. |
ToString() | Returns a string representing the current object. |
Example:
// C# code to check if an
// element is in the Collection
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
class GFG {
// Driver code
public static void Main()
{
// Creating a collection of strings
Collection< string > myColl = new Collection< string >();
myColl.Add( "A" );
myColl.Add( "B" );
myColl.Add( "C" );
myColl.Add( "D" );
myColl.Add( "E" );
// Checking if an element is in the Collection
// The function returns "True" if the
// item is present in Collection
// else returns "False"
Console.WriteLine(myColl.Contains( "A" ));
}
}
The output is as follows:
True
Example 2:
// C# code to copy the entire Collection
// to a compatible one-dimensional Array, // starting at the specified index of
// the target array
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
class GFG {
// Driver code
public static void Main()
{
// Creating a collection of strings
Collection< string > myColl = new Collection< string >();
myColl.Add( "A" );
myColl.Add( "B" );
myColl.Add( "C" );
myColl.Add( "D" );
myColl.Add( "E" );
// Creating a string array
string [] myArr = new string [myColl.Count];
// Copying the entire Collection to a
// compatible one-dimensional Array, // starting at the specified index
// of the target array
myColl.CopyTo(myArr, 0);
// Displaying the elements in myArr
foreach ( string str in myArr)
{
Console.WriteLine(str);
}
}
}
The output is as follows:
A
B
C
D
E